Post by Guardian on Jul 1, 2012 16:26:56 GMT -5
Predators:
Bears
Canines
Felines
Snaks (Andaconda or Venomous snakes.)
Prey:
Elephants
Hippo
Horse
Sea Animals (Orca, Dolphin.)
Sacred:
Dragon
Griffin
Pegasus/Unicorn
The Ruling Class:
*Major* Deity of Prey
*Major* Deity of Predators
*Major* Deity of the Sacred
*Major* Deity of EL
Houses: (Being introduced.)
*Minor* (Revenege)
Followers of Revenge find all those that cross them seem to vanish into thin air. They are able to put out a hit on any character that crosses them that is above level 50, followers of Revenge also recieve a stat boost that allows them to bleed any opponent during battle.
*Minor* (Chaos)
Followers of Chaos are warriors in the full aspect of the word. Chaos rewards this with once a week, being able to auto declare on another house or a territory of the users choice. To join the house of Chaos you must be over level 90, Chaos does not reward weakness.
*Minor* (Redemption)
Followers of Redemption are able to redeem their sins. Once a week be able to take yourself off of Revenge's list, but Redemption comes at a price, are you willing to pay?
*Minor* (Generosity)
Followers of Generosity knows the graces of the Minor deities in full. Once a day they are able to recieve exp or a gift from this deity. Generosity is shy like Redemption and often has to be searched for.
*Minor* (Loyalty)
Followers of Loyalty reward their squad for being loyal to each other. Followers can use an ability called "Signet of Loyalty" which will give a defense buff to all those close enough in squad.
*Minor* (Protection)
Followers of Protection find themself safer, usually the tanking classes find Protection's graces to be more useful. They are identified by a companion that follows them around and helps during battle.
Bears
Canines
Felines
Snaks (Andaconda or Venomous snakes.)
Prey:
Elephants
Hippo
Horse
Sea Animals (Orca, Dolphin.)
Sacred:
Dragon
Griffin
Pegasus/Unicorn
The Ruling Class:
*Major* Deity of Prey
*Major* Deity of Predators
*Major* Deity of the Sacred
*Major* Deity of EL
Houses: (Being introduced.)
*Minor* (Revenege)
Followers of Revenge find all those that cross them seem to vanish into thin air. They are able to put out a hit on any character that crosses them that is above level 50, followers of Revenge also recieve a stat boost that allows them to bleed any opponent during battle.
*Minor* (Chaos)
Followers of Chaos are warriors in the full aspect of the word. Chaos rewards this with once a week, being able to auto declare on another house or a territory of the users choice. To join the house of Chaos you must be over level 90, Chaos does not reward weakness.
*Minor* (Redemption)
Followers of Redemption are able to redeem their sins. Once a week be able to take yourself off of Revenge's list, but Redemption comes at a price, are you willing to pay?
*Minor* (Generosity)
Followers of Generosity knows the graces of the Minor deities in full. Once a day they are able to recieve exp or a gift from this deity. Generosity is shy like Redemption and often has to be searched for.
*Minor* (Loyalty)
Followers of Loyalty reward their squad for being loyal to each other. Followers can use an ability called "Signet of Loyalty" which will give a defense buff to all those close enough in squad.
*Minor* (Protection)
Followers of Protection find themself safer, usually the tanking classes find Protection's graces to be more useful. They are identified by a companion that follows them around and helps during battle.